games
Michael Spitz, PhramaPhorum
“The rapid evolution of smartphones, app stores, and healthcare user behaviours has created an mHealth revolution, one so exponential in growth that Juniper Research has predicted 44 million app downloads by next year and 142 million by 2016, with revenue, as forecast by ABI Research, to grow from $120 million currently to over $400 million within those four years.
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10 February 2012 | No Comments »
Categories: News | Country: United States | Tag(s): games, mHealth
Sanitario 2000
“El centro de investigación Tecnalia ha presentado en el Hospital Universitari i Politècnic La Fe (Valencia) su nuevo dispositivo robótico para la rehabilitación de pacientes que han sufrido un ictus que está siendo evaluado por el Instituto de Biomecánica de Valencia.
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25 January 2012 | No Comments »
Categories: News | Country: Spain | Tag(s): games, Robot, Stroke, Telerehabilitation
Sara Jackson, FierceMobileHealthcare
“University of Edinburgh researchers have combined gaming with autism research in a new app, FindMe, that they say could help autistic children as young as 18 months. Touchscreens, tablets and other mobile technologies already were known to interest autistic children, but researchers say FindMe is the first game to directly engage their specific learning style, and use that engagement to build social skills.
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20 January 2012 | No Comments »
Categories: News | Country: UK | Tag(s): Applications, Autism, Children, games, mHealth
Barbara Ficarra, Health in 30
“Gaming is helping to change the landscape in health care because gaming allows individuals to become active and engaged in their health, however gaming needs to captivate the attention of all the health care silos in order to be a true game-changer in health care.
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17 January 2012 | No Comments »
Categories: News | Country: United States | Tag(s): games
Barbara Ficarra, Health in 30
“Everyone is doing it. Men, women, kids, Baby Boomers. Can healthcare providers ignore the fact that gaming can be another tool in their armamentarium? Will consumers embrace gaming as a way to get fit, lose weight or manage their high blood pressure?
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5 January 2012 | No Comments »
Categories: News | Country: United States | Tag(s): games
Barbara Ficarra, Health in 30
“Let’s be honest with ourselves: a large majority of messages related to health and health care are tedious, dense, confusing, and boring – and no amount of “dumbing-down” for the health-illiterati can compensate for the sleeping mind. While the gaming industry is far from perfect, they have at least figured out some of the secret ingredients of engagement.
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5 January 2012 | No Comments »
Categories: News | Country: United States | Tag(s): games
Health & Wellbeing
“Tonic Health believe that switching from clipboards and paper forms to an interactive, game-like iPad interface is more enjoyable for patients, which therefore enables doctors to obtain higher response rates to surveys, better patient screening, and more accurate data, both cheaply and quickly.
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4 January 2012 | No Comments »
Categories: News | Country: United States | Tag(s): Data, games, Industry, tablet PC
Chris Gullo, mobihealthnews
“Health games have the difficult task ahead of them to be fun, yet taken seriously by physicians, according to a panel held at the mHealth Summit in Washington, D.C. last week.
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13 December 2011 | No Comments »
Categories: News | Country: United States | Tag(s): Effectiveness, games
Brian Dolan, mobihealthnews
“This week MobiHealthNews offered up a complimentary report, Mobile Social Fun: Games For Health, which we produced in collaboration with independent analyst Bonnie Feldman. Any one who has attended a mobile health event this past year has likely noticed the increasingly common talk of health gaming, gamification, game mechanics, and so on.
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1 December 2011 | No Comments »
Categories: News | Country: United States | Tag(s): games, mHealth
Shwen Gwee, Vimeo
“Fabio’s BRILLIANT pecha kucha presentation on Gamification of Healthcare at ePatient Connecitons 2011.”
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20 October 2011 | No Comments »
Categories: News, Video | Tag(s): games
Kho ME et al, Journal of Critical Care, 2011
Background
Early rehabilitation in the intensive care unit (ICU) improves patients’ physical function. Despite reports of using commercially available interactive video game systems for rehabilitation, there are few data evaluating feasibility and safety as part of routine in-patient rehabilitation, particularly in the ICU.
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12 October 2011 | No Comments »
Categories: Science | Country: United States | Tag(s): games, Intensive care unit, Physiotherapy, Rehabilitation, Video
Travis Good, KevinMD
“Social connectivity to engage patients has real the potential to impact health through improvements in lifestyle, the main driver of wellness. This is in increasingly shorter supply as we collectively increase pounds, cholesterol, and blood pressure readings.
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15 September 2011 | No Comments »
Categories: News | Country: United States | Tag(s): Engagement, games, Patient, Wellness
Neil Versel, mobihealthnews
“Video games are hot in healthcare right now.
A fringe topic not too long ago, the subject gained a sense of legitimacy in July, when publisher Mary Ann Liebert Inc. introduced a new journal called Games for Health: Research, Development, and Clinical Applications. The first issue is due out this fall.
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8 September 2011 | No Comments »
Categories: News | Country: United States | Tag(s): games
Anja Stagge, Healthcare meets Social Media…
“Mithilfe eines Videospiels wird die Therapiestunde zu einem interaktiven Erlebnis – das Videospiel verwandelt das Therapiewerkzeug in einen Game Controller.
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21 August 2011 | No Comments »
Categories: News | Tag(s): games, Health Information Technology
Peter Groen, OpenHealthNews
“We are seeing the emergence of Health eGames and Mobile Health Apps as part of the innovative fifth generation of multi-media computer interfaces for consumers that can be used to obtain information and interact with Electronic Health Record (EHR) and Personal Health Record (PHR) systems.
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18 August 2011 | No Comments »
Categories: News | Country: United States | EHR: EHR, EHR USA | Tag(s): Applications, games, mHealth, phr, user interface
Melody Smith Jones, Healthcare IT Solutions
“In a post last week I outlined the trend of using “gamification” and mobile technology to solve real-world health problems. In summary, gamification is the practice of using gameplay mechanics in non-game applications, such as health apps that engage patients and assist them in managing chronic diseases such as diabetes and cancer. Gamification is becoming the next frontier in patient engagement. Healthcare organizations, and the patients they serve, can profit from this trend more now than ever before.
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15 August 2011 | No Comments »
Categories: News | Country: United States | Tag(s): games, mHealth
John, EMR and HIPAA
“It seems like this topic keeps coming up in my online and social media reading. Basically, the discussion usually centers around the role the patient plays in healthcare. Many people like to discuss what has been called the ePatient. I instead want to talk about the motivations of patients and their ability to influence the healthcare system.
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10 August 2011 | No Comments »
Categories: News | Country: United States | Tag(s): games, Physician-Patient Relationship, Portal, Wellness
Melody Smith Jones, Healthcare IT Solutions
“There’s a new buzzword floating about town. That word is “gamification”. So, what is it, and why do I think it has everything to do with the fastest moving trend in healthcare technology?
In their great piece on gamification, Mashable defines the term as “the use of gameplay mechanics for non-game applications. The term also suggests the process of using game thinking to solve problems and engage audiences.”
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8 August 2011 | No Comments »
Categories: News | Country: United States | Tag(s): Engagement, games, mHealth
Brian Dolan, mobihealthnews
“PHR provider Dossia unveiled the latest version of its Dossia Health Manager software this week. It will be available to existing customers in the third quarter of 2011.
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21 July 2011 | No Comments »
Categories: News | Country: United States | EHR: EHR, EHR USA | Tag(s): games, Incentives, phr, social-network
The MedBonsai
“Here is where Second Life a free 3D virtual world where users can socialize and connect, could have an important role in medical education. Imagine the following scenario. You read about treatments for Diabetic Ketoacidosis, Respiratory Failure, STEMI, Pulmonary Edema, Heart Failure etc you name it. Once you read about it instead of having your usual, boring and annoying test your test becomes a 3d Virtual game where you get to exercise your knowledge.
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17 July 2011 | No Comments »
Categories: News | Country: United States | Tag(s): 3D, games, Second-Life, Students, Virtual