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Gaming for health

“I admit to a fascination with Health 2.0. I see it as the place where a lot of the things that look promising in health care and technology are all mashing together.
As a follower of developments in both the health 2.0 movement and the gaming industry, I came across the following article that piqued my interest. It deals with the deal reached between Netflix and Microsoft to facilitate movie downloads to those using the XBOX Live network.”
Article
James A. Cooley, The Health Care Blog, 08 August 2008

Tagged: , and ; posted on Saturday, August 9th, 2008 at 7:57 am
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Rehabilitation centers plug into video games

“The Wii system is an excellent, affordable way of simulating activity that rehab providers can provide, particularly to geriatric patients,” said Gregg Altobella, president of the National Association of Rehabilitation Providers and Agencies, based in Tampa, Fla. “Its popularity is growing rapidly.”
Article
A.J. Panian, Tribune Review, 28 July 2008

Tagged: , and ; posted on Tuesday, July 29th, 2008 at 8:13 am
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Computer Games Help People With Dementia

“Computer games offer an exciting and engaging way of helping older people with dementia keep their brain active and learn new skills.
This is the finding of Arlene Astell and her colleagues at the Universities of St Andrews and Dundee who will talk about the success of their project ‘Living in the moment’ today, Thursday 3 July, at the at the 2008 Annual Conference for Psychology Specialists Working with Older People part of The British Psychological Society, being held at the University of York.”
Article
Medical News Today, 3 July 2008

Tagged: and ; posted on Friday, July 4th, 2008 at 9:15 am
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Video games get into shape

“I’ve had my share of gaming injuries.
Alongside the calluses and cramps that extended play sessions can produce, I’ve suffered Tempest-induced Dry Eye, and only narrowly escaped a tendon inflammation brought on purely by the Dreamcast controller’s right trigger.”
Article
Margaret Robertson, BBC News, 2 July 2008

Tagged: , and ; posted on Thursday, July 3rd, 2008 at 8:51 am
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Ohio hospital uses Wii-habilitation

“In an effort to get patients back on their feet more quickly, Lake Hospital System in Ohio is using the Wii Fit a video game that is designed to move the body in ways that are similar to traditional therapy exercises.
Lake Hospital System is using the video game to help patients recover from strokes, surgeries and broken bones by improving their cardiovascular fitness, aerobic strength and balance.”
Article
Molly Merrill, Healthcare IT News, 6 June 2008

Tagged: , and ; posted on Friday, June 6th, 2008 at 7:40 pm
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Matures Online: An Overlooked Audience

“Long dismissed as not being tech-savvy and “not on the net,” over a third of the Mature population are connected and spend an average of 44 minutes per day on the Internet. This joint report with Dynamic Logic, a Millward Brown company, takes a closer look at Connected Matures and how they respond to Internet advertising.”
Report
Focalist, April 2008

Tagged: , , and ; posted on Thursday, May 8th, 2008 at 8:46 am
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British patients get therapy on computer

“For nearly her entire life, Mary had a crippling fear of cramped spaces that meant she couldn’t travel on airplanes, subways, or cars. Seeing a psychologist didn’t help. So she tried something else. The 61-year-old bookkeeper, who only gave her first name to protect her privacy, sat down in front of a computer and spilled out her problems to a kind of psychiatric computer game called “Fearfighter.”"
Article
Maria Cheng, The Clarion Ledger, 4 October 2007

Tagged: and ; posted on Friday, October 5th, 2007 at 8:50 am
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